

Thanks for the tip, talking stoat, but based on the fact that you're speaking to me right now, I might not be playing with a full deck myself. Early on, this chatty little guy informed me that the shadowy dealer, who not only took me prisoner to make me play in-universe Pokemon but also regularly changes his personality to fit different creepy masks, might have a screw loose. Just as importantly, details and notes hidden in the cabin will advance the plot relayed by the aforementioned talking stoat and his buddies. Without wishing to spoil, you can unlock some pretty critical cards and features through the environmental puzzles scattered around the cabin, so it pays to test your surroundings. Again, you're literally playing this game of cards atop a wooden table, and you can physically stand up from that table to explore the log cabin where you're being held, not unlike a first-person escape room. But it's the unnerving stuff going on around this simple game that really elevates it. If Inscryption was nothing but a creative deckbuilder with a zoological theme, it would still be good. Things really ramp up when you start going for overkill damage to earn extra gold you can spend on new cards, framing a perilous balance of safety and greed. You have to tip the scales multiple times to win these, and winning the first round always activates some wildly unfair rules that force you to think on your feet and will usually checkmate you quite quickly on your first go.

The boss fights against the dealer's many personas are no joke, for one. These questions build and build and build, and you begin to answer them differently as you encounter new challenges.
