

After that, they changed quests associated with the locations of the swamp and cordon. According to the developers, the bone of the storyline was the restoration of events from the original "clean sky", namely: the descent of the "black digger" in the bunker, the persecution of the "arrow" on the generator.

A few words about the main story of one of the best mods on the stalker. A new system of filing both by side and scene quests was created. In the process of creating many changes have been done that improve not only the gameplay and the graphic component. Modification "Time of Change V2.0" ("Time of Changes V2.0") continues the plot line of the first part. In the history of the trilogy 1 Change Time V2.0 (Clean Sky) The article contains the best modes from each part of the game. If you are a fan of the trilogy stalker, then our selection for you. Five years ago, the company was recreated by the founder of Sergei Grigorovich, but the developer's attention was directed not to the creation of Stalker 2, but to continue another religious game - the strategy "Cossacks". 2 We can say the following: after the release of the first part of the GSC broke up. Therefore, we have made a list of the 12 best mods on the stalker. Naturally, getting confused in such a variety is very easy. And during this time, an unimaginable number of all sorts of modifications, as plot, so graphic and sound, was made for each of the games of the series.

My only real caveat is that the monster were neither as brutal nor terrifying as in the first and maybe even then they should have been more so.Since the release of the last part of the S.T.A.L.K.E.R series, more than 8 years has passed.

Regardless, Clear Sky is a great game and I think it's been marginalized because reviewers of both amateur and professional sorts judge excellence against excellence and in that regard it had little likelihood of being better than the first. Especially the first area, which is brilliant in it's execution of the retaking of encampments (encampments make up each zone and you have to murder everyone in the area to claim them for your faction, which starts out as clear sky). My appreciation of the second, despite it's many flaws, was that it more effectively kept me on edge (as would a real war zone/nuclear no-mans land populated by monsters) than either other game. The third game dispensed with the mechanic. Clear Sky had the best/worst mechanic: factions, which could have been brilliant in the sense that the first game could be, at least in some areas, completely cleared out, which completely gutted any "survival horror" angle that the game was going for.
